| No |
'K' |
Manoeuvre |
Judges Notes |
1
 |
1
 |
Travelling Backwards Flip |
With the helicopter travelling forwards along the flightline, a backwards flip is performed. The manoeuvre will be flown at medium speed maintaining constant height, direction and speed of traverse throughout. |
2
 |
1
 |
2 x 4 point Backward Roll |
With the helicopter moving backwards at medium pace, the helicopter will be aileron-rolled twice, each roll being clearly delineated by 4 hesitation points. |
3
 |
1
 |
540 Bounce |
This manoeuvre consists of 2 inverted stationary 540 degree pirouettes, 1 in each direction with the minimum hesitation at direction reversal. The manoeuvre will be entered from a stationary hover and should start and finish nose-in. Constant height and position to be maintained throughout. |
4
 |
1
 |
Stationary Metronomes |
This manoeuvre consists of a repetitive metronome with 6 pitch-reversals. The manoeuvre will be symmetrical about the centre-line and of consistent height, length of traverse and tempo. The manoeuvre may be performed tailboom vertical or horizontal. |
| 5 |
1
 |
Knife-edge Pirouette |
The knife edge pirouette should be entered from medium / fast-forward flight and top scores will be generated from accuracy, definition, constant height and good positioning. |
6
 |
1
 |
Inverted Nose-in Circuit |
The helicopter shall be made to move in a remote circle maintaining the nose constantly pointing at the centre of the circle. Judges will look for consistent height, centring and speed. |
7
 |
1
 |
Figure 8 Inverted Circuit |
The helicopter should describe a uniform Figure 8 at a slow pace with consistent height and correctly centred. |
| 8 |
1
 |
Backwards Loop |
While traveling along the flightline in a backwards direction, the helicopter will perform a single backwards loop. The judges will be looking for a good ‘round’ loop, positioned on the centre line, and consistent entry and exit points. |
| 9 |
1
 |
Stationary Fwd/ Bkwd Flips (2) |
The stationary forward / backward flips will be marked on good positioning on the centre line, accurate height control and smooth rotation of the disk, not necessarily the lowest altitude. |
10
 |
1.5
 |
Pie Dish |
The helicopter will prescribe remote circuits centred on the contest centreline. The helicopter will fly sideways at constant speed, altitude and attitude with the disk as close as possible to the vertical position. There will be at least 4 complete revolutions, skids in, skids out, nose up or nose-down. |
11
 |
1.5
 |
Tumbling Loop |
The helicopter will perform continuous Forward- or Backward tumbles while it describes a Forward or Backward Loop in the sky. The Loop will be centred, round and the rate of tumbling will be uniform. |
12
 |
1.5
 |
Inverted Backward Loops |
This manoeuvre consists of 2 consecutive inverted backward loops entered from backward inverted flight. The judges will be looking for good ‘round’ loops, positioned on the centre line, and consistent entry and exit points. |
| 13 |
1.5
 |
Sustained Chaos |
The chaos should be sustained for a minimum of 10 seconds, up to a maximum of 30 seconds. The Manoeuvre will be stationary in front of the pilot and accurately centred. Pirouette rate should be sufficiently high to distinguish clearly the manoeuvre from a piroflip. |
| 14 |
1.5
 |
Snake |
This snake-like manoeuvre should be performed along the flight line and consist of at least 4 joined crescents, tailboom-horizontal, switching skids-in to skids-out and vice-versa between crescents. Each crescent must be clearly presented as a distinct half-circuit or more with the disc close to the vertical. |
15
 |
1.5
 |
Elevator Slapper |
A single Elevator Slapper is an arcing half-flip with a half-roll at the mid-point. This manoeuvre will require 6 reversals to complete and the stop points should be consistent in height and of equal distance from the centre-line. Each half-roll shall be positioned at the centre-line with the tail boom vertical. |
| 16 |
1.5
 |
Death Spiral |
The Death Spiral consists of a minimum 50m vertical drop with Elevator Rolls while descending on knife-edge. The vertical path should be on the judges centre-line and recovery shall be as low as the pilot is comfortable with and inverted. |
17
 |
1.5
 |
Pirouetting Roll / Flip |
The 2 pirouetting rolls / flips will be executed as a travelling manoeuvre continuously with no hesitation and constant height throughout. The mid-point of the manoeuvre shall be positioned on the centre-line. |
| 18 |
1.5
 |
Backwards Rolling Circle |
A horizontal circle performed with backward aileron rolls. The manoeuvre will be centred on the judges eye-line and exhibit good circular shape, accurate positioning with respect to the centre-line and consistent height throughout with a consistent rate of rolling. |
| 19 |
1.5
 |
K 1.5 Auto* |
The K1.5 auto consists of an autorotational landing with a 360 degree Aileron Roll. There must be a minimum fall of 25m in autorotation before the roll begins. The manoeuvre will show consistent height loss, uniform forward speed and land as close as possible to a marker positioned 3m in front of the pilot on the field centreline. |
| 20 |
2
 |
Forward Rolling Loop |
The forward rolling loop consists of a loop while performing a minimum of 2 consecutive rolls. The manoeuvre shall have a consistent roll rate with a circular loop centred on the judges eye- line. The judges will be looking for good ‘round’ loops, positioned on the centre line, and consistent entry and exit points. |
| 21 |
2
 |
Singapore Sling 09 |
Pirouetting Metronome with a stop and reversal of pirouette direction at each arc reversal. The Tailboom position at the point of reversal must be the same at each reversal of pirouette direction. At least 6 reversals are required to complete the manoeuvre. Judges will be looking for consistent stop points, accurate height control and at least 2 complete pirouettes per arc are required. |
| 22 |
2
 |
Backwards Rolling 8 |
A horizontal figure 8 performed with backward aileron rolls. The lobes of the 8 will be centred on the judges view line and each lobe shall be a clearly defined full circle. The manoeuvre will exhibit accurate positioning and height control with a consistent rate of rolling. |
| 23 |
2
 |
Tumbling 8 |
A horizontal figure 8 performed with either forward or backward tumbles. The lobes of the 8 will be begin and end on the judges eye line and each lobe shall be a clearly defined full circle. The manoeuvre will exhibit accurate positioning and constant height throughout with a consistent rate of tumbling and speed of traverse along the 8. Each tumble must exhibit a smooth rotation of the disk with no hesitation at any point |
| 24 |
2
 |
Chaos Loop |
The judges will be looking for an accurate, round, loop made from a travelling chaos. The Chaos pirouette rate should be fast and the more chaoses through the loop the better. |
| 25 |
2 |
Cracking Chaos |
A Sustained Chaos (minimum 10 seconds) performed while cyclic cracking. Artificial aids to cracking are NOT permitted; it must be done using the transmitter control stick. |
| 26 |
2
 |
Woggle |
A forward-rolling horizontal circle joined at the farthest point from the judges to a vertical forward-rolling circle. Entry & exit points are immediately in front of the pilot. |
| 27 |
2
 |
K2 Auto* |
The K2 auto consists of an autorotational landing beginning with a 360 Aileron Roll, followed by a further half roll to inverted, and ending with a Forward Elevator Flip, which should be as low as the pilot is comfortable with. There must be a minimum fall of 25m in autorotation before the roll begins. The manoeuvre will show consistent height loss, uniform forward speed and land as close as possible to a marker positioned 3m in front of the pilot on the field centreline. |
| 28 |
2.5
 |
Pirouetting Waltzer |
This manoeuvre is a series of at least 4 tight dynamic Pirouetting Walls of Death smoothly combined with much larger radii arcs of Pirouetting Walls of death to form a circle. The helicopter must complete one complete circle centred on the judges’ eye-line. |
| 29 |
2.5
 |
Drunken Sailor |
Backwards aileron-metronoming horizontal 8. With the tailboom horizontal and the helicopter moving backwards, the machine is made to prescribe a horizontal figure 8 while constant height is maintained by a series of aileron/pitch metronomes. The lobes of the 8 will be begin and end on the judges eye line and each lobe shall be a clearly defined full circle. |
| 30 |
2.5
 |
Serpent |
A Pirouetting Snake flown as a series of arcs along the flightline with a 180 degree turn-around followed by the same number of arcs in the reverse direction down the flightline. At least 4 arcs in each direction, all arcs to be the same size, height and speed and the pirouette rate to remain constant. Each arc must be clearly presented as a distinct quarter-circuit or more with the disc close to the vertical. |
| 31 |
2.5
 |
Pirouetting Globe |
This is a succession of Pirouetting Loops, but with the axis of the loop rotating by degrees for each loop until an imaginary globe in the sky has been prescribed. Exit from the manoeuvre should be the same as the point of entry, but with the helicopter moving in the opposite direction. The Manoeuvre will consist of at least 4 loops. Each loop must be round and the manoeuvre must be accurately positioned on the centre-line. |
| 32 |
2.5
 |
Wheel of Fortune |
Metronoming Vertical Circle. The helicopter will begin the manoeuvre from a stationary elevator metronome at sufficient height to complete a downwards vertical circle, with the nose pointing vertically down and the full rotor disk presented to the pilot and judges. The helicopter shall then prescribe a complete vertical clockwise metronoming circle with the helicopter nose always pointing towards the centre of the circle. |
| 33 |
2.5
 |
4 Leaf Clover |
Entered from horizontal pirouetting flight at the centre of the manoeuvre, the helicopter will fly a vertical erect 8 and a vertical sideways 8 while continuously pirouetting at a consistent rate to create a symmetrical four-leaf clover shape in front of the judges. |
| 34 |
2.5
 |
K 2.5 Auto* |
The K2.5 auto consists of an autorotational landing beginning with a Pirouetting Flip, followed by a 360 degree Aileron Roll, a further half roll to inverted, and ending with a Forward Elevator Flip, which should be as low as the pilot is comfortable with. There must be a minimum fall of 25m in autorotation before the Pirouetting Flip begins. The manoeuvre will show consistent height loss, uniform forward speed and land as close as possible to a marker positioned 3m in front of the pilot on the field centreline. |
| 35 |
3
 |
Clock Tower |
The manoeuvre is entered from forward horizontal flight with a pull-up to vertical followed by a quarter roll to present the rotor disk to the judges. As the model loses upwards momentum, a Big Ben manoeuvre is flown, followed by a tail slide, quarter roll and push-out to leave the manoeuvre from the opposite side to entry and at the same height. |
| 36 |
3
 |
Anaconda |
Serpent with pirouetting direction reversed at each arc. A Pirouetting Snake flown as a series of arcs along the flightline with a 180 degree turn-around followed by the same number of arcs in the reverse direction down the flightline. The judges require at least 4 arcs in each direction, all arcs to be the same size, height and speed and the direction of pirouette to reverse at the end of each arc. Each arc must be clearly presented as a distinct half-circuit or more with the disc close to the vertical. |
| 37 |
3
 |
Pole Star |
Pirouetting Globe with Pirouette direction reversal at South Pole. This is a succession of Pirouetting Loops entered at the South Pole, but with the axis of the loop rotating by degrees for each loop until an imaginary globe in the sky has been prescribed. The direction of pirouetting will reverse at every successive South Pole as the manoeuvre progresses. Exit from the manoeuvre should be the same as the point of entry, but with the helicopter moving in the opposite direction. The Manoeuvre will consist of at least 4 pirouetting loops. Each loop must be round and the manoeuvre must be accurately positioned on the centre-line. |
| 38 |
3
 |
Death Spinner |
A vertical descent with the rotor disk vertical and rotating on a vertical axis with the helicopter pirouetting also. Judges are looking for a perfect vertical descent through at least 2 rotations on the vertical axis and 2 pirouettes with a recovery as low as the pilot is comfortable with. |
| 39 |
3
 |
Sidewinder |
A remote horizontal circle flown at constant height with the helicopter continuously performing pirouetting metronomes. The axis of the pirouetting metronomes must always point towards the centre of the horizontal circle. The entry to the manoeuvre may be from a travelling or fixed pirouetting metronome. |
| 40 |
3
 |
Reversing London Eye |
A vertical circle in front of the pilot/judges prescribed by a succession of sustained pirouetting metronomes with the full rotor disc at all times visible to the pilot/judges. The direction of rotation of the pirouette must reverse after each double metronome. |